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Wardsmith
A big ol' neurologically rare fellow who starts and finishes more creative projects in more mediums than he probably should. Flash creation was never my strong suit as a skill, but I was able to become a competent game developer and highly-varied artist.

Edward @Wardsmith

Age 29, Male

Software Handler

Remastered Zealand

Joined on 2/5/09

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Wardsmith's News

Posted by Wardsmith - September 19th, 2016


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...And beats it!


Posted by Wardsmith - August 20th, 2016


Oh HELL fucking yeah...

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...

Oh hell no!

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Posted by Wardsmith - August 16th, 2016


God damn it, I don't even have an optimal bottle for drinking water anymore.

And I want to clean the mouse cage and open the window.

But it's Winter.

Damn it!


Posted by Wardsmith - August 13th, 2016


Compensate for my absence, Clock Crew. I wanna see a big and glorious Clock Day again, like we had in 2010 and such...


Posted by Wardsmith - August 6th, 2016


Time Fcuk had its own level editor, which is pretty freaking good. Unfortunately, trying to find levels you played once or even made a while ago is not so golden.

I still have the level codes you need to find the levels I created back in 2010, so why not post them on my Newgrounds page and properly archive them? It only makes sense.

So here is what little was created of the Alutinum series.

  1. Alute 1: (23043)
  2. Alute 2: (23050)
  3. Alute 3: (23062)

The way the series goes is you're at some really weird sewage oil rig wasteland area in the first level, and you have to get into some closed off place to get to the next level. I really think Alute 1 was the hardest... Next level is way easier to remember. (I can't play them right now to bring back a full memory because for some reason Flash has become a hazard on this machine.) Alutinum Part 2 was about simply breaking into a factory or some other kind of base where there's a time box of some sort, and all you have to do is enter that box to win. It's not as hard as the first Alute. Next level is appropriately enough just the guy inside the box falling until the narration ends.

I don't think anybody liked that level at all, but it was there because it was supposed to lead into the next level in the series where the player character has gone to some weird part of time (which turned into a fucking disaster eventually and couldn't even be finished for some reason). See, it would have made much more sense if I made more levels and could just, you know... Put them in a playlist? Lever creator games really need to grasp that some people want to play levels from a series IN a series.


Posted by Wardsmith - August 4th, 2016


Better. Fine. I think I'm gonna keep looking for predominantly kiwi-centric Minecraft servers.


Posted by Wardsmith - August 2nd, 2016


I no longer have the safety of mental serenity that I once thought I did. My current psyche is so broken, the only cure for extreme bursts of rage is a temporary one that consists of punching things regardless of whether it will make my hands bloody.

I want out.


Posted by Wardsmith - July 28th, 2016


It took me over 45 grueling minutes of work, but I did it! All my hair is gone, just like the emoticon this post is made with!


Posted by Wardsmith - July 24th, 2016


A few weeks ago I was like, "In three weeks time, I'm going to dedicate my time to projects and work!" and had basically decided I'd get shit done on a certain week and maybe all weeks after. Well now it is that week, and it even says so on the whiteboard. I have to finish my mouse painting, write a story, complete digital stuff, and that means, most importantly...
I have to, and am going to finish Death From Minecraft. I just don't know how long that will take.


Posted by Wardsmith - July 12th, 2016


And now: I have direction, for the list of tasks I must complete lives in the physical world!

So hopefully my Minecraft flash will make it onto one of the six taskboard signs pretty soon and it will be done in good time.