Compensate for my absence, Clock Crew. I wanna see a big and glorious Clock Day again, like we had in 2010 and such...
A big ol' neurologically rare fellow who starts and finishes more creative projects in more mediums than he probably should. Flash creation was never my strong suit as a skill, but I was able to become a competent game developer and highly-varied artist.
Age 29, Male
Software Handler
Remastered Zealand
Joined on 2/5/09
Posted by Wardsmith - August 6th, 2016
Time Fcuk had its own level editor, which is pretty freaking good. Unfortunately, trying to find levels you played once or even made a while ago is not so golden.
I still have the level codes you need to find the levels I created back in 2010, so why not post them on my Newgrounds page and properly archive them? It only makes sense.
So here is what little was created of the Alutinum series.
The way the series goes is you're at some really weird sewage oil rig wasteland area in the first level, and you have to get into some closed off place to get to the next level. I really think Alute 1 was the hardest... Next level is way easier to remember. (I can't play them right now to bring back a full memory because for some reason Flash has become a hazard on this machine.) Alutinum Part 2 was about simply breaking into a factory or some other kind of base where there's a time box of some sort, and all you have to do is enter that box to win. It's not as hard as the first Alute. Next level is appropriately enough just the guy inside the box falling until the narration ends.
I don't think anybody liked that level at all, but it was there because it was supposed to lead into the next level in the series where the player character has gone to some weird part of time (which turned into a fucking disaster eventually and couldn't even be finished for some reason). See, it would have made much more sense if I made more levels and could just, you know... Put them in a playlist? Lever creator games really need to grasp that some people want to play levels from a series IN a series.
Posted by Wardsmith - August 2nd, 2016
I no longer have the safety of mental serenity that I once thought I did. My current psyche is so broken, the only cure for extreme bursts of rage is a temporary one that consists of punching things regardless of whether it will make my hands bloody.
I want out.
Posted by Wardsmith - July 24th, 2016
A few weeks ago I was like, "In three weeks time, I'm going to dedicate my time to projects and work!" and had basically decided I'd get shit done on a certain week and maybe all weeks after. Well now it is that week, and it even says so on the whiteboard. I have to finish my mouse painting, write a story, complete digital stuff, and that means, most importantly...
I have to, and am going to finish Death From Minecraft. I just don't know how long that will take.
Posted by Wardsmith - June 22nd, 2016
Well, Cameron's gone. But at least I got to see him this week. About 7 minutes ago, he said goodbye and then disappeared once and for all like the other support workers at that company.
I'm gonna back up a bit. Over the past 3 or so years, I've had a pair of helping hands from just one human being doing temporary work for an organization. It involves that person showing up once a week and helping out with things, whether it's buying sawdust for mice or something bigger like getting help obtaining ID or the end of a long term goal.
As I said, it's temporary. Cameron lasted the longest, and he was only around for 18 months. Only problem is, once they're done with that job, you completely fall out of communication. They are legally forbidden to contact you again. I think it's to stop potential harm from some asshole messing with personal information or something. The three I've met never seemed like they would do that.
I had no idea this was a thing until about 2/3 of the way through my time with Cameron, and eventually I realized this would be pretty sad in time. The issue is that over the time with a support worker from this NGO is that you get pretty attached. Obviously since Cameron's era was the longest, he's the one most attachable. He's gone now.
We finished our final visit by watching my movie Jaws: The Great Battle together. Fulfilling enough, I guess.