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Wardsmith
A big ol' neurologically rare fellow who starts and finishes more creative projects in more mediums than he probably should. Flash creation was never my strong suit as a skill, but I was able to become a competent game developer and highly-varied artist.

Edward @Wardsmith

Age 28, Male

Software Handler

Remastered Zealand

Joined on 2/5/09

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Wardsmith's News

Posted by Wardsmith - June 8th, 2023


A long, long time ago, I was on Newgrounds, doing young person Newgrounds stuff, and telling a few people about these photos I made. They're from back when I didn't really understand Flash, and long before I could code. I know these wouldn't fly on The Art Portal, so I'm not even gonna try, but I think they deserve a spot on my profile.


They're pretty vindicated as far as stuff I made a long time ago goes. One day I realized that my childhood self was a lot more talented and creative than I gave him credit for. I had a renewed appreciation for who I was. The most prominent subjects of these are the clayman "dioramas". I will now, without further ado, just post the damn things.


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So yeah, I was still a silly teenager, but I made my future self realize they were the shit one day. I know, they're not amazing, but years on they just kind of resonate with me. The one with the cards makes me think about my own history with depression, and how I've always had a stake in it.


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Finally, here are some stupid ones I made, in the same era.

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I had my foot in dead fly art for a while. Inspired by an old famous internet thing. It wasn't my idea.


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Yeah I was on dopamine there. Who makes a small fake turret out of pasta and a tomato? Mr Wardsmith 2008 does.


Nowadays, I don't make these anymore. Instead I paint. And those paintings aren't doing much at the moment either. I recognize that if I tried posting them on NG, Newgrounds would not be impressed. That title would have to go to my older brother, who mops the floor with me at technical painting skill. It's funny, too, because apparently I inspired him to make paintings last decade.


Posted by Wardsmith - April 25th, 2021


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OK so sure I'm proud of it and I think it's a good game but not only did I forget to update Newgrounds profile viewers about the fact that this biggest-game-development-project of mine yet existed for its entire time spent in development for more than one year but also I keep finding stupid bugs in the final testing stage which I think is what the testing is rightfully built for but it's really paranoia fueling when 16 bugs and probably more on the way can just show up any time after the game is basically feature-complete and show ridiculous holes that have always been there without me knowing such as "the cross can use its attack while dead" and "the music trigger objects don't reset when the world resets" all the while this thing has a deadline because the launch party being hosted by a friend for this game has a finite window of time in the near future. Fucking Christ.


Here are some more images of the game. I'll let you see plenty because if you only follow me here then you've been badly underfed on Bridge of Fate news compared to followers in other places. I'll start with some early-in-development pictures and end with supposedly completed state ones.

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Stuff that looks weird in the final shots are there because the game has "Secret Feature" options that you can unlock and turn on to alter the game, much like the "Mutators" in STRAFE. This game started as an attempt at a small project in April 18 2020 that I thought would take less than a week, and got so much polish and care as time went by that now it's taken a little longer than a year to finish and I can't see a good reason to let it be downloaded for free. Lots of work has gone into this by now. It'll be selling cheaply after its release on May 2nd.


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1

Posted by Wardsmith - December 22nd, 2019


A hedgesow.


Posted by Wardsmith - September 25th, 2019


The last time I actually released a significant solo project for Newgrounds was in 2013. I still want to contribute something newer at some point, but I keep not remembering ideas and not coming up with ideas that actually fit within my skill range.


Like, sure, I could write plenty of new concepts for what I animate next, but I wouldn't actually be able to animate most of them. My funniest brainwaves for Newgrounds aren't simple enough.


Last time I failed at this was at least 2 years ago, when I tried to animate an ambitiously atmospheric and complex visualization for a Minecraft Volume track, and ultimately gave up. Actually, what finally killed it off was really the realization that Newgrounds would copyright remove it, as there was no way the animation would actually be itself if I used any other music. It had flowing water, leaves rustling on an upset branch, and a lot of camera panning planned out for it - things I didn't actually know how pull off.


But yeah, I know that .swf is not the predominant file format for these anymore. I want to use Flash but unfortunately, you can't bring that stainless vector-based image quality to people now.


Beyond that... maybe I just need to study the art form.


Posted by Wardsmith - June 30th, 2019


But then, misclicking while looking for a unicode character to copy and paste, I fucking lost it all. Anyway, look at this two-parter screenshot if it grabs your eye.


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Posted by Wardsmith - January 21st, 2019


Castle Prot: We're all about that door to hell.


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Posted by Wardsmith - January 7th, 2019


It's called Castle Prot.

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And I'm pretty sure I'm days away from all of the critical physics working.

I make these bricky, unfriendly terrains whenever I'm feeling inspired by hacked Mario. Sometimes I want to play a tight platformer with sweet decor, but I ran out a while ago so now I just try to make them.


Posted by Wardsmith - August 25th, 2018


So are two other games.

https://gamejolt.com/@Hindbodes

Now, it's time for me to develop a regular platformer.

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Posted by Wardsmith - May 30th, 2018


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Posted by Wardsmith - May 8th, 2018


In less than 92 hours of work, too...

UPDATE:
Fuck.