Something I made in 2015.
A big ol' neurologically rare fellow who starts and finishes more creative projects in more mediums than he probably should. Flash creation was never my strong suit as a skill, but I was able to become a competent game developer and highly-varied artist.
Age 29, Male
Software Handler
Remastered Zealand
Joined on 2/5/09
Posted by Wardsmith - August 31st, 2024
The Jazz Jackrabbit Orbitus gap.
If you played this episode, you know exactly what I'm talking about. And how munched the game's great pixel art got by the natural tides of our Internet and its annoying image compression. I did what I could to rectify that...
Posted by Wardsmith - August 31st, 2024
Going by memory alone, looking back I can't figure out how the fuck I crafted the first level of Alutinum. Last time I tried playing it I think I didn't even have the skills to beat it anymore. Point being, it's a complex map and I must have been at some kind of PEAK to pull it off in that editor.
I just wanted the most recent post on my page to stop being the out-of-date Clock Day one.
Posted by Wardsmith - June 8th, 2023
A long, long time ago, I was on Newgrounds, doing young person Newgrounds stuff, and telling a few people about these photos I made. They're from back when I didn't really understand Flash, and long before I could code. I know these wouldn't fly on The Art Portal, so I'm not even gonna try, but I think they deserve a spot on my profile.
They're pretty vindicated as far as stuff I made a long time ago goes. One day I realized that my childhood self was a lot more talented and creative than I gave him credit for. I had a renewed appreciation for who I was. The most prominent subjects of these are the clayman "dioramas". I will now, without further ado, just post the damn things.
So yeah, I was still a silly teenager, but I made my future self realize they were the shit one day. I know, they're not amazing, but years on they just kind of resonate with me. The one with the cards makes me think about my own history with depression, and how I've always had a stake in it.
Finally, here are some stupid ones I made, in the same era.
I had my foot in dead fly art for a while. Inspired by an old famous internet thing. It wasn't my idea.
Yeah I was on dopamine there. Who makes a small fake turret out of pasta and a tomato? Mr Wardsmith 2008 does.
Nowadays, I don't make these anymore. Instead I paint. And those paintings aren't doing much at the moment either. I recognize that if I tried posting them on NG, Newgrounds would not be impressed. That title would have to go to my older brother, who mops the floor with me at technical painting skill. It's funny, too, because apparently I inspired him to make paintings last decade.
Posted by Wardsmith - April 25th, 2021
OK so sure I'm proud of it and I think it's a good game but not only did I forget to update Newgrounds profile viewers about the fact that this biggest-game-development-project of mine yet existed for its entire time spent in development for more than one year but also I keep finding stupid bugs in the final testing stage which I think is what the testing is rightfully built for but it's really paranoia fueling when 16 bugs and probably more on the way can just show up any time after the game is basically feature-complete and show ridiculous holes that have always been there without me knowing such as "the cross can use its attack while dead" and "the music trigger objects don't reset when the world resets" all the while this thing has a deadline because the launch party being hosted by a friend for this game has a finite window of time in the near future. Fucking Christ.
Here are some more images of the game. I'll let you see plenty because if you only follow me here then you've been badly underfed on Bridge of Fate news compared to followers in other places. I'll start with some early-in-development pictures and end with supposedly completed state ones.
Stuff that looks weird in the final shots are there because the game has "Secret Feature" options that you can unlock and turn on to alter the game, much like the "Mutators" in STRAFE. This game started as an attempt at a small project in April 18 2020 that I thought would take less than a week, and got so much polish and care as time went by that now it's taken a little longer than a year to finish and I can't see a good reason to let it be downloaded for free. Lots of work has gone into this by now. It'll be selling cheaply after its release on May 2nd.